His reflexes are quick enough to allow him to dodge or even deflect bullets and melee attacks with ease. He also exhibits incredible agility by jumping several meters in the air and performing flips and dodges with ease, all of this during a fight with multiple opponents. One of his more notorious skills is his marksmanship, which is best seen in Madness Combat 5: Depredation where he uses bullet-time to shoot at a group of zombie agents in less than a few seconds while jumping. Hank is an excellent hand to hand combatant, capable of murdering dozens of enemies in close combat either using melee weapons or his bare hands, both with great dexterity, even if they are using firearms, and a third of the time seems to have some kind of sixth sense to detect incoming threats, although this may just be from experience and/or luck. While Hank's powers and abilities changed from episode to episode, they were nearly always the same. However Despite all this he displayed some empathy towards Sanford, saving him twice If this was an act of mercy and he did simply knock the grunt out, it was a one off event and after the events of Redeemer any ounce of mercy or humanity that Hank had left was gone. However, given the series’ fine line between what counts as unconscious and what counts as a kill when it comes to blunt weapons and hand to hand, this could’ve been intended as a kill, and given Hank’s total lack of mercy for anyone throughout the entire rest of the canon series this is very likely. Hank also seems to have a possible tiny tinge of mercy, as in Madness Combat 2: Redeemer he spares a grunt’s life by knocking him out instead of shooting him when he gave him information on the Sheriff’s location, though other reasons could explain this such as conserving ammunition. He then spends most of said episode running away from Tricky, the first time we ever see him do so. The closest Hank has ever shown to a moment of weakness was in Madness Combat 7 - Hank was willing to accept death rather than be constantly revived only to be painfully tortured to death by Tricky over and over again. Hank rarely shows pain no matter how battered he becomes this is shown in Madness Combat 5 when he's impaled, only to quickly kill Tricky and pull the street sign back out of his chest. Hank is rarely fazed by anything, be it supernatural foes appearing or being grievously wounded, and focuses his attention on killing his next target. As early as the first episode he's willing to beat people to death over a boombox, before casually dancing as text flashes stating that he “had a good time” killing the antagonists in the episode. Hank is shown to care for little besides fighting and killing, and appears to take a nearly animalistic pleasure from the thrill and brutality of combat. Overall, Hank has killed 692 people through the series, which is more than all the other main characters have combined, and amounts to around 48% of the series' total kills. In the animations, Hank has died seven times (three times by Jesus, three times by Tricky, once by suicide in order to finish off Jesus), and has been revived again, by an unknown medium known as the Higher Powers, and Tricky in Madness Combat 6. In the later two, he was only mentioned and did not appear at all. The only episodes of the main series where he is not a protagonist are Madness Combat 8: Inundation, Madness Combat 5.5, where he only appeared for less than a second, Madness Combat 6.5, and Madness Combat 7.5. Hank has played a capital role in almost every Madness Combat episode. Wimbleton is the main protagonist and professional fighter of the Madness Combat series. WimbletonĪ.A.H.W., Auditor, Jesus, Sheriff, Tricky MADNESS: Project Nexus Kickstarter Hank J. Hank is the primary anti-hero of the series. A psychopathic mercenary gunman on a take-no-prisoners mission to wipe out an all-powerful Agency.one which maintains a stranglehold on Nevada with its seemingly unlimited supply of loyal and disposable soldiers. You may have been looking for an article about Hank from the game.
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